So This Is Christmas

Merry Christmas is such an infectious feeling I like to feel that way all year around.

So if you are visiting just before Christmas, just after Christmas or even here on Christmas day I am sure you will find something of interest for you and in the spirit of Christmas.

It may be said that Christmas is no longer a celebration but this must be spoken by people that have never had trouble closing their eyes on Christmas Eve in an expectation of what maybe left for them on the carpet under the tree.

I continue to look forward to the surprise on my Grandchild's faces to this day at Christmas events.

Merry Christmas - Merry Christmas - Merry Christmas

Wednesday, July 1, 2009

Inventing A Winning Board Game

By Matthew Hodge

Whether you are designing a fun game for your friends or family, or you are interested in moving forward and pitching a game design to a major company, you will find that designing a board game can be an excellent challenge and test of your abilities. When you want to make sure that you can design the best board game that you can, and when you want to make sure that you are creating a game that will entertain everyone, take some time to look at these important points.

Know who your audience is. A game that is specifically designed for people in their twenties will not be similar to a game is specifically designed for pre-schoolers. But it goes even deeper than that. The board games that are considered classics usually appeal to all ages, such as the classic board games Clue and Monopoly.

But how specific do you want your game targeted? There are great games that are specifically designed for horror fans or for people who love improvisational comedy. Knowing who is going to enjoy your games and having a good idea of what they like is important.

How fast is Your Game Played? When inventing your board game, remember that some games are ideal for wanting to enjoy it all evening, while other games are intended to be played rather quickly.

Board games usually take longer than, say, card games, so make sure you pause long enough to think about how long one round will last and how long the entire game will take. How long should your game take for people to reach the goal and win? What sort of complications can set them back? Do you want players to be able to finish the game in about twenty minutes?

Get play testers. It doesn't matter who you have the game geared towards; if you don't have play testers, you are going to run into something very unfortunate the first time the game is trotted out. When you want to invest a good board game, it is important to create the prototype and then to spend as much time as you have breaking it!

Definitely get helpers to assist and constructively criticize your game. Take time to think about what your options will probably be and see who you can get to help you. The more play testers that you have around to catch errors and awkward game playing moments, the better.

Make sure your game has good art. When you are inventing a good board game, remember that it should be visually enticing. Even if you are inventing a game simply for personal use, finding an artist to assist you with board game characteristics like layout and good coloring is very essential. You don't want a board game that gives you a headache when you look at it for too long. The visual appeal of a board game is a extremely important.

Pause and spend time to really think about how you want to design your board game. The greater effort you put in, the greater the reward will be for you and future players. It is honestly that simple.

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